

Thankfully, at least one game with Cyber in its title this year managed to exceed my expectations.The CPSSEC project is taking a layered approach to these challenges as illustrated in the CPS Security Pyramid. At the pyramid’s base, DHS is working with other agencies such as the National Science Foundation (NSF) to address fundamental and crosscutting challenges. Though they have their similarities, Cyber Shadow feels like a much different game, but one that still captures the essence of what makes an 8-bit title great. The placement of enemies and the ramping up of the difficulty feels very familiar to the Shovel Knight titles. Though they downplay the amount of their contribution, the influence of the folks at Yacht Club Games is certainly felt in the level design. A few different graphical options such as a CRT filter are also available for those looking for a truly retro experience.
#Cyber shadow switch physical 1080p
Missing frames and a max resolution of 1080p are the biggest complaints though and neither detracts from the enjoyment. Surprisingly, a few areas with a particularly high enemy or pixel count results in a few dropped frames. However, even a console as powerful as the PlayStation 5 couldn’t escape some minor performance issues.

Cutscenes in between chapters stay true to the aesthetic and add a pleasant interlude between the fast action pace. This doesn’t really take away any of the joy of defeating a boss as the satisfaction of figuring out the pattern is its own reward but does come awfully close to being a tad too easy.Īn interesting story is revealed throughout the game and is accompanied by a terrific soundtrack that really fits the mood presented. With careful observation, many of the patterns of the bosses can be deciphered to the point where victory could be obtained without losing health. A fine line is straddled between predictability and making the boss battle feel like a puzzle. Early bosses like the Smasher begin with rudimentary physical attacks, but boss fights evolve throughout with neat mechanics such as laser blasts dropping from the sky. The roster of mid-level and end chapter bosses is quite impressive, each with their own personality and attack patterns. A particular standout is a chakram attached to a bungee cord of sorts that allows Shadow to slash the weapon towards enemies. On top of the basic and special attacks available to Shadow, each save point during a chapter makes a unique weapon available. Special attacks like the ability to throw ninja stars, a downward attack akin to Shovel Knight, and a phase shifting rapid attack all quickly become second nature as the environment provides fertile ground to learn each and every one. The utilization of this mechanic is then worked into the preceding chapters, culminating in a final few levels that challenge the player’s mastery of each skill. Most of the chapters each end with a unique boss, and the reward for victory is the unlocking of a new power or mechanic. Sticking to a two-button philosophy could have limited the gameplay of Cyber Shadow, but each of the ten chapters manages to feel unique in its own way.

Modern consoles rarely have a D-Pad that measures anywhere close to its 80s counterpart and this is a blessing as playing with the stick just doesn’t do Cyber Shadow justice. In the same way that Astro’s Playroom illustrates how incredibly innovative the PlayStation 5 controller can feel, Cyber Shadow proves that the D-Pad quality of the same controller is equally strong. It didn’t take long for memories of Saturday mornings as a young boy to start flooding back. Cyber Shadow succeeds in emulating this feeling.
#Cyber shadow switch physical series
3 and the Mega Man series set the benchmarks for attributes such as run speed, jump height, and just the overall feeling of movement. Perhaps the most important aspect of a title developed in the spirit of the NES is getting the movement just right.
